รายละเอียดสินค้า

รวมหนังสือ Computer Graphic eBook
 
รหัสสินค้า : CG20131006001
ยี่ห้อ : ITeBookDelivery
รุ่น : รวมหนังสือ คอมพิวเตอร์กราฟิก
สภาพสินค้า : สินค้ามือใหม่
Links : คลิกลิงค์ที่เกี่ยวข้อง
ราคา :300.00 ฿
รายละเอียดสินค้า :

รวมหนังสือ Textbook เกี่ยวกับ คอมพิวเตอร์กราฟิก : Computer Graphic

รายชื่อหนังสือ Textbook ประกอบด้วย :-

  • 3-D Computer Graphics.pdf
  • 3D Rendering in Computer Graphics.pdf
  • Adobe Photoshop CS3 Extended - Retouching Motion Pictures.pdf
  • Advanced 2D Game Development.pdf
  • Advanced Animation with DirectX.pdf
  • Advanced Graphics Programming Using OpenGL.pdf
  • Advanced Lighting and Materials with Shaders.pdf
  • Advances in Image and Graphics Technologies 2013.pdf
  • An Introduction to Computer Graphics and Creative 3-D Environments.pdf
  • An Introduction to Computer Graphics for Artists.pdf
  • Beginning DirectX 10 Game Programming.pdf
  • Beginning DirectX 9.pdf
  • Beginning OpenGL Game Programming.pdf
  • Blender For Dummies.pdf
  • Calculus for Computer Graphics.pdf
  • Character Animation - 2D Skills for Better 3D.pdf
  • Character Modeling with Maya and ZBrush.pdf
  • Computer Graphic Artist.pdf
  • Computer Graphics and Geometric Modeling - Implementation and Algorithms.pdf
  • Computer Graphics and Geometric Modeling - Mathematics.pdf
  • Computer Graphics and Multimedia - Applications, Problems and Solutions.pdf
  • Computer Graphics for Artists II.pdf
  • Computer Graphics for Java Programmers, Second Edition.chm
  • Computer Graphics.pdf
  • Convex Analysis and Nonlinear Optimization - Theory And Examples.pdf
  • Curves and Surfaces for Computer Graphics.pdf
  • Digital video and HD - Algorithms and interfaces.pdf
  • Fluid Simulation for Computer Graphics.pdf
  • Foundations of 3D Computer Graphics.pdf
  • Fundamentals of Three-Dimensional Digital Image Processing.pdf
  • Generalized Convexity and Optimization - Theory and Applications.pdf
  • Geometric Algebra for Computer Graphics.pdf
  • Geometric Algebra for Computer Science.pdf
  • Geometric Data Structures for Computer Graphics.chm
  • Geometric Tools for Computer Graphics.pdf
  • GPU-based Techniques Forglobal Illumination Effects.pdf
  • Graph-Theoretic Concepts in Computer Science.pdf
  • Graphical Models with R.pdf
  • Graphics Recognition - New Trends and Challenges 2011.pdf
  • Guide to Graphics Software Tools.pdf
  • Image Processing for Computer Graphics and Vision.pdf
  • Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms.pdf
  • InformationTheoryTools for Computer Graphics.pdf
  • Integrated Graphic and Computer Modelling.pdf
  • Intelligent Computer Graphics 2010.pdf
  • Intelligent Computer Graphics 2011.pdf
  • Intelligent Computer Graphics 2012.pdf
  • Interactive Computer Graphics.pdf
  • Interactive Curve Modeling.pdf
  • Introducing Maya 2008.pdf
  • Introduction to Computer Graphics Using Java 2d and 3D Second Edition.pdf
  • Introduction to Computer Graphics Using Java 2D and 3D.pdf
  • IntroductoryTilingTheory for Computer Graphics.pdf
  • Jim Blinns Corner - Notation, Notation, Notation.pdf
  • Learn OpenGL ES For Mobile Game and Graphics Development.pdf
  • Learning Processing - A Beginners Guide to Programming Images, Animation, and Interaction.pdf
  • Level of Detail for 3D Graphics.pdf
  • Linear Programming With MATLAB.pdf
  • Mastering Maya 2009.pdf
  • Mathematica.pdf
  • Mathematical and Computer Programming Techniques for Computer Graphics.pdf
  • Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration.pdf
  • Mathematical Optimization in Computer Graphics and Vision.pdf
  • Mathematics for 3D Game Programming and Computer Graphics Third Edition.pdf
  • Mathematics for Computer Graphics 3rd Edition.pdf
  • Mathematics for Computer Graphics Second Edition.pdf
  • Microsoft Silverlight Graphics.pdf
  • Microsoft XNA Unleashed - Graphics and Game Programming for Xbox 360 and Windows.pdf
  • Mobile 3D Graphics with OpenGL ES and M3G.pdf
  • Non-PhotoRealistic Computer Graphics - Modeling, Rendering, and Animation.pdf
  • Object Categorization.pdf
  • OpenGL ES 2.0 for Android.pdf
  • OpenGL ES 2.0 Programming Guide.pdf
  • OpenGL Game Programming.pdf
  • OpenGL Graphics Through Applications.pdf
  • OpenGL Programming Guide, Eighth Edition.pdf
  • OpenGL Programming on Mac OS X.pdf
  • OpenGL Superbible Fourth Edition.pdf
  • OpenGL SuperBible, Third Edition.chm
  • Partial Differential Equations and Boundary Value Problems with Maple Second Edition.pdf
  • Point-Based Graphics.pdf
  • Principles of Computer Graphics.pdf
  • Production Rendering.pdf
  • Programming with Quartz - 2D and PDF Graphics in Mac OS X.pdf
  • Quaternions for Computer Graphics.pdf
  • Real World Color Management, Second Edition.pdf
  • Rethinking Quaternions - Theory and Computation.pdf
  • Rotation Transforms for Computer Graphics.pdf
  • Sams Teach Yourself Game Programming with DirectX in 21 Days.pdf
  • ShaderX2 - Introductions & Tutorials with DirectX 9.pdf
  • Smart Graphics 2011.pdf
  • Texturing & Modeling - A Procedural Approach Third Edition.pdf
  • The Complete Guide to Digital Graphic Design.pdf
  • The Computer Graphics Manual Volume 1.pdf
  • The Computer Graphics Manual.pdf
  • Transactions on Computational Science XIX.pdf
  • Transformations and Projections in Computer Graphics.pdf
  • Vector Analysis for Computer Graphics.pdf
  • Vector Game Math Processors.pdf
  • Vector Math for 3D Computer Graphics.pdf
  • Virtual Crowds - Methods, Simulation, and Control.pdf
  • Visual Complexity and Intelligent Computer Graphics Techniques Enhancements.pdf
  • Visual Effects in a Digital World.pdf

    ตัวอย่างหน้าปกหนังสือ Textbook :-



    สนใจสั่งซื้อสินค้าคลิ๊กที่ "add to cart" (ด้านบน) แล้วทำตามขั้นตอนจนจบ หรือส่งคำสั่งซื้อมาที่อีเมล์ itebookdelivery.com@gmail.com ได้เลยค่ะ
แก้ไขล่าสุด : 06/08/2016